I can do a quick intro to quaternions, but they are quite complex mathematical structures! I’d argue the details of how they work arent crucial for game developers to fully understand, as long as you know how to convert between quaternions and euler (xyz rotation) and which Unity functions use what type.
This would be a good topic under a more general “Transformations and Vectors” guide perhaps
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We might need to put a whole week aside to explain quaternions
I can do a quick intro to quaternions, but they are quite complex mathematical structures! I’d argue the details of how they work arent crucial for game developers to fully understand, as long as you know how to convert between quaternions and euler (xyz rotation) and which Unity functions use what type.
This would be a good topic under a more general “Transformations and Vectors” guide perhaps
I was sort of half-joking 😅but that sounds good !!