Advanced Coding Guides/Resources

 
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5 months agocompleted

Static classes, singletons, state machines, events, adv. data types, C# Tips and Tricks

3 thoughts on - Advanced Coding Guides/Resources

    • I can do a quick intro to quaternions, but they are quite complex mathematical structures! I’d argue the details of how they work arent crucial for game developers to fully understand, as long as you know how to convert between quaternions and euler (xyz rotation) and which Unity functions use what type.

      This would be a good topic under a more general “Transformations and Vectors” guide perhaps

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